How does the behaviour of game models correspond with the behaviour of tanks in real life?
The in-game tank models are nearly identical to their real-life prototypes, and this refers to all game aspects. The firing rate for in-game tanks most often equals the firing rate of real tanks in training-ground conditions. When firing in motion, scattering appears, and the faster you go, the bigger your scattering is. The number of shells and positioning of modules are identical to the real vehicles, unless it had to be altered for game balancing purposes. The same goes for all other specifications, dynamics and turret turning speed.